Thursday, April 28, 2022

Privacy in BC Education

Julia Hengstler’s “A K–12 Primer for British Columbia Teachers Posting Students’ Work Online” has given me a lot to think about in terms of teacher and school liability around sharing student achievement online. 

1. I found the discussion of the role of e-safety officer (Consideration 5) very worrisome, because I can see this role is very important, but my school does not have one. We have technology support teachers, but the article makes it clear that this is not the same thing (p. 9). Some of the incidents described on the Kent County flow chart example are dealt with by the VP or counselors, but it is not always a uniform approach. How many schools have an e-safety officer? In areas where this may not be feasible, would a district-based e-safety officer fill the gap? 


2. At our school, parents of students sign media and technology consent forms and parents have the option to tick certain boxes to give permissions. Also, our school district purchased Microsoft Office 365 accounts for all staff and students. Now, most teachers use Microsoft Teams to collect student assignments, which students upload to the app using their district approved, password protected account. At a staff meeting, we were told that if we used these tools, we would be “safe” under FOIPPA rules, but not if we used Google Classroom. However, Hengstler’s discussion of Consideration 4 and 6 makes me question all this. Are the district license and support, along with the consent forms really enough to “shield”  teachers from potential issues of liability? 


3. My last question is about secondary students’ choices for personal sharing of learning; for some assignments, we allow students to choose the manner in which they create a final summative task- for example, one student might build a Weebly site, use Prezi, or use Canva to make a project. What are the teacher’s responsibilities in situations when students choose non-district approved technology to show their learning? Should teachers stop students from using them? Should there be a pre-approved list of apps that is included on a consent form (thereby limiting student choice if they discover a cool online resource on their own)? Or should we take a more educational approach around discussing the risks and benefits of non-district approved resources? 

Hengstler, Julia. “A K-12 Primer for British Columbia Teachers Posting Students’ Work Online.” 19 May 2013, http://heres-how.weebly.com/uploads/4/4/9/9/
4499967/ primer_on_posting_minor_students_final.pdf. Accessed 28 April 2022.

Wednesday, April 27, 2022

Digital Resiliency

Our school has a Code of Conduct outlining appropriate student behaviours, but it does not mention cyberbullying directly. Students can be held accountable to the Code of Conduct for actions that occur outside the school (like online or in the community) if they have an adverse impact on members of the school community. The following sections of the Code of Conduct are relevant to bullying and cyberbullying:


The school also has a separate Technology Use Policy that is more relevant to cyberbullying and student actions when using the school's wifi and devices:

References: 

"Johnston Heights Student Code of Conduct," Johnston Heights Secondary School Student Agenda. Johnston Heights Secondary School, p. 16-17.

"Technology and Use Policy," Johnston Heights Secondary School Student Agenda. Johnston Heights Secondary School, p. 24.

Starting a conversation about cyberbullying- 5 Open-Ended Questions to Ask Students:

1. What do you value about your interactions online? What is positive for you?
2. How do you usually feel when interacting with others online? How do you cope with negative feelings?
3. Do you ever feel unsafe or unhappy about your interactions online? What about those interactions make you feel unsafe or unhappy?
4. If you could change one thing about how people interact online, what would it be and why?
5. How do your interactions with people online differ from your interactions with people in real life?

Online Gaming and Privacy

How can you learn about the privacy risks of new technologies, such as online gaming devices, before you use them?

5 tips for protecting privacy in online gaming

1. Learn why your personal information is being collected before signing up or agreeing to the privacy policy

  • online gaming companies collect birthdate information, geographical information, and other data from users
  • for example, most online gaming companies will need to collect personal information to improve the user experience and financial information for the paid features of the game

2. Read the user agreement and privacy policy and decide how much information you share by using the privacy control settings

  • some companies give many options around how much information the user shares, while others only allow one or two options

3. Consider how connecting your gaming experience to other social media accounts and livestreaming will impact your privacy by reading the privacy policies of the sites you are connecting to

  • “A wider privacy concern arises when game profile data within one platform - such as network registration information, is linked to other personal information such as the user name and password from a social media account” (“Gaming and personal information: playing with privacy,” Office of the Privacy Commissioner of Canada)

4. Children and youth should be aware of the risks of interacting with strangers in online games

  • online gaming allows people to connect with other players around the world, but there is no guarantee that the stranger one plays with is who they say they are
  • children and youth should stop playing with anyone who displays bullying behaviour, asks intrusive questions, or tries to connect privately or outside the game environment 

5. Parents should have a clear understanding of what games their child is playing online

  • parents can help their children and teens set boundaries by making use of parental controls on game consoles and consulting online game reviews

Question: Many students develop strong and positive virtual social networks through online gaming. Many people have developed healthy, “IRL” friendships with people they have met through online gaming, but this comes with privacy risks. At what age/grade should children begin to interact with strangers in online gaming environments? What conversations between parents, teachers, and children would need to happen to keep their online gaming safe? 

References:

“Gaming and personal information: playing with privacy,” Office of the Privacy Commissioner of Canada, Government of Canada, May 2019. https://www.priv.gc.ca/en/privacy-topics/technology/mobile-and-digital-devices/digital-devices/gd_gc_201905/ Accessed 27 April 2022.

“Online Gaming: The Risks,” Internet Matters, Internet Matters.org, 2022. https://www.internetmatters.org/resources/online-gaming-advice/online-gaming-the-risks/ Accessed 27 April 2022. 

“Online Gaming: The Resources,” Internet Matters, Internet Matters.org, 2022. https://www.internetmatters.org/resources/online-gaming-advice/online-gaming-resources/ Accessed 27 April 2022. 

Sunday, April 24, 2022

Determining the Problem

I sent my survey to 20 teachers and 30 students, and received 8 teacher and 2 student responses. The full responses to question 2-5 can be found by clicking this link (please note that names have been removed. The first question asked whether the respondent was a teacher or a student). Despite the small sample size, I think that I collected valuable information:

Problem: The learning commons needs more technology and support for its use.

Reframe: The learning commons’ popularity with teachers and students justifies additional investment in technology and resources.

In the survey, teachers identified the flexible space of the learning commons as an asset, but the need for more technology was evident from the responses. Teachers specified wishing for “better computers,” “1 laptop-1 student,” 3D printers, and arts/design supplies. One student responded wanted ipads, and the other wished the space was “less crowded.” This data shows that people value the learning commons, but want it to be able to provide more options for hands-on and technology-based learning.

Problem: Not all students are taking advantage of the learning commons’ resources.

Reframe: Students need additional exposure to the learning possibilities and opportunities available through the learning commons.

In the survey, the two students who replied identified “books” and “comic books” as their favourite things about the learning commons- this is natural and heartening, however it might indicate that students may be less aware of how the learning commons can also help them with learning in their classes. When paired with some of the teacher responses, such as “For Digital Design, we'd love to have student leaders be available, who have knowledge and an interest in our area of study be able to support our students when they're using the space” and “Providing lessons on how to maximize the usage of the tech. Better understanding the full capabilities of the tech available”- we can see that there is potential for students to learn more about how the available resources in the learning commons can help them learn better and represent their learning in more creative ways. 



Design challenge focus:

I think that these reframed problems can be addressed together- with more opportunities made available in the learning commons, there will also be more opportunities for students to learn about the benefits, which will grow. 

Design challenge statement: to improve the learning commons technology and creation station so that students will have access to a greater variety of technology and have a greater awareness of how to use this technology to improve and represent their learning in creative ways for our secondary school learning community. 


References:
PBL Consulting. "Design Brief Template." 2016. https://docs.wixstatic.com/ugd/bff196_4676408b084d4094b14e691ffc4e9320.pdf Accessed 24 April 2022.

Rendina, Diana. "How to Identify and Reframe Design Problems in Your Library Space." Knowledge Quest, American Association of School Librarians. 27 April 2016, https://knowledgequest.aasl.org/identify-reframe-design-problems-library-space/. Accessed 24 April 2022.

Thursday, April 21, 2022

Learning Environments

This is a rough floor plan of my school's learning commons, created using floorplancreator.net. I really struggled with using this program- I just could not get the software to do what I wanted and the shapes were limited. Please click to enlarge and ignore the dimensions - they are incorrect. 

What works well: centrally located in the middle of the school, ample space for students to work, ability for the space to be used for a few purposes at once, space for storage in workroom and teacher librarian office, the fiction and graphic novel shelves and all the work tables and chairs are on wheels, except the armchairs and bar tables, so it's easy to change the space. We are blessed to have a huge space- it's twice the size of my apartment. Two classes can fit comfortably to use the computers and tables, along with some study students. If there is a guest speaker, tables could be moved to host 3 classes. Our staff of approximately 80 people has staff meetings here. 

What doesn't work well: acoustics are a nightmare in the teaching area and sound carries across the space (lots of echoes due to high ceiling), conference room at the back is sometimes under utilized and contains the teacher resource collection, which is not accessible if there is a conference happening in the room, mobile cart needs to move in and out of the space multiple times a day and there gets to be a bottle neck between the desks and fiction when the cart is going through.

References:

Pierce, Dennis. “3 Ways Mobile Technology Is Transforming Learning Spaces.” The Journal, Infrastructure Solutions Group, 25 Aug. 2015, https://thejournal.com/Articles/2015/08/25/3-Ways-Mobile-Technology-Is-Transforming-Learning-Spaces.aspx?Page=2. Accessed 21 April 2022.

Wednesday, April 20, 2022

Maker in My Library

My library- already in place
  • Movable white board tables
  • Colour printer and copier
  • Laminating and book binding equipment (for staff and student use with TL supervision)
  • Cricut machine
  • Button maker
  • 2 laptop carts (60 Dell laptops)
  • 30 PCs
  • 8 Macbooks (older ones)
  • Creation station containing: computers, sound recording booth, green screen, whiteboard, basic arts supplies 
  • Small selection of maker books
  • Collaboration between TL and ADST department heads, especially computer science, digital design
My library- possibilities for my school community
  • Increase collaboration between ADST and other departments for interdisciplinary learning, facilitated through learning commons
  • Space and support for maker/design oriented clubs; invite existing clubs to use LC space for making and showcasing (school has existing robotics club, craft club, and bike repair club)
  • Increase student awareness of how they can use the existing maker items in the LC for inquiry projects, design projects, or school projects
  • I would love to start a repair club - where students bring items that need fixing and tinker until they are fixed. I have attended some similar events at the public library and they are so informative and creative. 
  • Subscriptions - either paper or digital, to Make or UpperCase, for example
  • Fundraise for additional equipment - for example, a gimbal students could borrow, video editing software, newer Macbooks.
  • Find out if some of the CAD software or other design software installed on ADST computers can be put on the library computers (could be costly due to licensing) 
Question:
How can the learning commons best support the adoption of design thinking, strategies and skills in interdisciplinary learning to promote skills transfer and creativity? 
What are some additional tools, technology, or supplies that the learning commons could provide?

"Making in the Library Toolkit," Young Adult Library Service Association. American Library Association, 2014. 
https://www.ala.org/yalsa/sites/ala.org.yalsa/files/content/MakingintheLibraryToolkit2014.pdf
Accessed 18 April 2022.

Design Process/Maker Teams

 

I decided to try sketchnoting to define the terms K-3 design thinking, 4-5 design thinking, 6-9 human centred design thinking, tinkering, thinkering, design charette, and makerspace. I found the process playful but would work on organizing the notes more purposefully before starting next time. 

In a secondary library learning commons, 6-9 human centred design thinking, tinkering, thinkering, design charette, and makerspace can be supported. The learning commons can provide digital tools like apps, computers, laptops, and ipads to support the designing process, as well as space for students to participate in a design charette and sharing of what they have created. Some secondary schools have dedicated makerspaces that can supplement or help student build on what they are doing the tech labs used as ADST classrooms. The teacher librarian also has a role in helping teachers/school community foster the "habitudes" and design thinking skills necessary for students to successfully participate in this hands-on learning process. 

References: 
Averill, Sandra and Stacey Bernier. Applied Design Skills and Technologies: Design Thinking and Human Centred Design Thinking, Langley Schools, 22 Oct 2017. https://issuu.com/av3rill/docs/applied_design_skills_and_technolog. Accessed 20 April 2022.

“Section 5: Honouring the Parts That Make The Process Whole,” Taking Making into the Classroom, Province of British Columbia, 2016 https://mytrainingbc.ca/maker/en/toolkit/Taking_Making_into_Classrooms.pdf Accessed 20 April 2022

Tuesday, April 19, 2022

ADST in My Library

 

I made my diagram using an app called Diagrams.net. This was the first time I used it, and I found it was easy to use and link to my Google Drive. Please click the image to make it bigger. 

References:

“Applied Design, Skills, and Technologies K-9 – Curricular Competencies.” BC’s Curriculum: Applied Design, Skills and Technologies. Province of British Columbia, July 2019. https://curriculum.gov.bc.ca/sites/curriculum.gov.bc.ca/files/curriculum/continuous-views/en_ADST_k-9_curricular_competencies.pdf. Accessed 19 April 2022. 

“Applied Design, Skills, and Technologies K-9 – Big Ideas.” BC’s Curriculum: Applied Design, Skills and Technologies. Province of British Columbia, July 2019. https://curriculum.gov.bc.ca/sites/curriculum.gov.bc.ca/files/curriculum/continuous-views/en_ADST_k-9_big_ideas.pdf. Accessed 19 April 2022. 

Cauduro, Daniela. Teacher librarian. Personal Conversation. Surrey, BC. 19 April 2022.

Monday, April 18, 2022

Tech Leader Goals



References:

Explanation of changes:

I have revised my infographic from the previous post, incorporating some of the feedback from the comments made by my colleagues. 

First, I changed the title, as it was long. I changed it to "Sarah' Tech Leader Professional Development Goals" because it is shorter and also more descriptive of my current situation. I am not currently working as a teacher librarian in a learning commons, so it is not necessary to include "learning commons" in the title. Also, the overall goal and subgoals do not require me to actually work in a learning commons, though I will be collaborating with our school's teacher librarian to work towards my goals. I am also the Social Studies department head at my school, so I can also incorporate my technology professional development in my leadership in this role. 

Next, I made changes to the colours- to draw more attention to the title, I added in a third colour, sage green, which matches the graphics and creates a sense continuity from the top to bottom of the graphic. The green, yellow, and blue, when looked at with the dark pink in my blog title, form a tetradic colour combination. 

Finally, I moved references as an image to this blog post and added a link to my blog in the graphic. The references, while still readable, were not easy to read because the font was so small in order to make them fit. They are posted as an image here to preserve the MLA formatting.

Sunday, April 17, 2022

Professional Goals

 

I created this poster using an education template on Canva. I was drawn to the characters because they look like me, especially the three on the top boxes! :) The complementary colours are light yellow for optimism and dark blue for trust. The font names are "Montserrat" for the main title and "Now" for all the text.

Questions for feedback:

1. Do you think the reference section at the bottom fits the overall visual appeal of the poster? Should I change it in any way, or create a link to the references instead?

2. Do you think that the focused subgoals support my overall professional goal? Can I add further clarity or refine them?

Feel free to comment on the goals and overall poster design. I appreciate your feedback! 

Friday, April 15, 2022

My Focused PLN

My focused PLN goal is to develop a “toolbox” of ideas and technology resources to support students and teachers in developing the ISTE Standards. I realize that this goal is very broad, and I will refine it over the course of my learning. After examining the Microsoft Educator Center, Apple Teacher, Google Educators, and ISTE Professional Learning Networks, I have decided to join the Microsoft Educators Center. The main reason for this is because our school district has officially adopted Office 365 as a learning and teaching platform, and all students have managed accounts. Though I do use several Google apps in my teaching, we are not allowed to require students to have a Google account and must provide alternatives if their parents do not want them to use Google products, so I did not select Google Educator. I wanted to look at the ISTE Educators Network, but I hit a paywall right away and could not figure out how to access a free trial. Apple Educator piqued my interest, as I am a Macbook user, but our school only has a limited number of iPads and 8 older Macbooks. Since we have 3 carts of new laptops and the learning commons has a PC lab, I thought joining Microsoft Educators Center would allow me to gain the most skills to reach the most students. Microsoft Educators has several different paths containing self-paced module content and courses from beginner to advanced. Teachers can also earn badges for completing courses. Some topics that stood out to me are: a course on digital citizenship, support and tutorials for Teams Classroom, Flipgrid, and OneNote, and a whole section on student-centred learning. I liked that each module has a detailed description including an estimated time commitment. I think that the modules and courses will help me in working towards developing an ISTE Standards “toolbox.”

References:

Cook, Rebecca J., et al. “Online Professional Learning Networks: A Viable Solution to the Professional Development Dilemma.” Journal of Special Education Technology, vol. 32, no. 2, June 2017, pp. 109–118, doi:10.1177/0162643417696930.

“Microsoft Educator Center Review for Teachers.” Common Sense Education, Common Sense Media, 22 Apr. 2020, https://www.commonsense.org/education/website/microsoft-educator-center. Accessed 15 April 2022.

“Section 1: Students.” ISTE Standards. International Society for Technology in Education, 2019. www.iste.org/standards. Accessed 15 April 2022.

“Section 2: Educators.” ISTE Standards. International Society for Technology in Education, 2019. www.iste.org/standards. Accessed 15 April 2022.

Focused PLN

Currently, I am in a few professional online groups, but I admit that lately my participation has been passive. I belong to three district-based MS Teams (intermediate and secondary literacy, career education, and Social Studies) for resource sharing, professional development, and mentorship. I find that participating in these groups helps me get new ideas and support from my colleagues- it is easy to post and ask for help and feedback. One down side of all three groups is that they are limited to the school district, so we do not benefit from connecting or sharing with colleagues outside of our district. Another online group that I am a part of is the IB Educators Professional Communities- within this, there are many subgroups where teachers from around the world share resources and offer one another support. To refresh my current PLN, I think I need to be more active in participating, especially in the IB community, as I think I could benefit from a greater international perspective on teaching and learning. Recently, I have also started using the Wakelet app to curate resource materials, articles, and ideas- it is like Pinterest, but I like it better because it allows one to save videos, plain text, and pdfs in addition to images and links. It also has better functionality for organizing the boards. I find it works better for me in a professional capacity, whereas Pinterest works more for my personal life.

Three steps to creating a focused PLN as a teacher librarian:

1. What areas or skills do I need to develop the most? As teacher librarians, our time is limited. We cannot be experts at everything all the time, so this question is meant to help me pinpoint the area of my practice in greatest need of a refresh.

2. What is my end goal? These sub-questions will help me determine the end goal: Do I want to gain a specific skillset and refine it or am I looking to explore a broad educational topic? Do I want to actively participate in engaging with many colleagues over the long term or do I want to learn a lot about a specific skillset, master it, and move on?

3. How can I measure the impact of the PLN on the success of my goal?  

Cook, Rebecca J., et al. “Online Professional Learning Networks: A Viable Solution to the Professional Development Dilemma.” Journal of Special Education Technology, vol. 32, no. 2, June 2017, pp. 109–118, doi:10.1177/0162643417696930.

ADST: Design Thinking/Human Centred Design Thinking

When learning about human centred design thinking, I made connections between human centred design thinking and our school’s IB MYP Programme (International Baccalaureate Middle Years Programme). The IB MYP programme is a cross-curricular learning framework that emphasizes concept and inquiry-based learning, interdisciplinary learning, service, and international mindedness for grade 5 to 10 students. Our school’s junior program, grade 8-10, is the MYP programme (not a choice program, all students are in it and all grade 8-10 teachers must follow the framework). In all subjects, students are expected to have opportunities for service, inquiry, and project-based learning. Each subject has its own assessment criterion and key and related concepts that are complementary to the BC curriculum. The IB Design curriculum also follows a similar design cycle to the one discussed in “Chapter 2: The Process of Design Thinking/Human Centred Design Thinking.” 

Diagrams comparing the MYP Design cycle and Human Centred Design Thinking

One unifying aspect of the MYP programme is the IB Learner Profile, which is a series of ten learner attributes that students will develop though all their classes from grade 8-10. These are: communicators, inquirers, knowledgeable, thinkers, caring, balanced, reflective, open-minded, risk-takers, and principled. 

Learning within the human centred design thinking framework can help students enhance their learner profile attributes. For example, in “ADST Design Thinking K-9,” Sandra Averill states that design thinking emphasizes accepting feedback and learning from mistakes, which links to the open-minded and risk-taker attributes of the learner profile. When considering human centred design thinking, students must practice being caring, reflective, and principled in addition to being inquirers and thinkers when going through the process of ideating, prototyping, and creating designs. 

It might be difficult to get all staff in a grade on board with one problem-solving challenge, as this would involve about 270 students in eight subjects in a grade. I think that some staff at our school could work towards a collective learning activity, perhaps not exactly like the one described in “Maine Schools Engage Kids with Problem-Solving Challenges,” but still with an interdisciplinary project. The possibilities for a service-based design project are intriguing- for example, in Science 9 students could investigate the impacts of climate change, in Social Studies 9 examine resource development and impacts on environment and Indigenous peoples, and in an ADST 9 class (or more than one) develop sustainable solutions and models. 

References:

Averill, Sandra. “ADST Design Thinking K-9,” Vimeo, 2020, https://vimeo.com/400420774. Accessed 15 April 2022. 

Averill, Sandra and Stacey Bernier. Applied Design Skills and Technologies: Design Thinking and Human Centred Design Thinking, Langley Schools, 22 Oct 2017. https://issuu.com/av3rill/docs/applied_design_skills_and_technolog. Accessed 15 April 2022.

Averill, Sandra. “Using Applied Skills & Technologies image” in “Chapter 4: Human Centred Design Thinking,” Applied Design Skills and Technologies: Design Thinking and Human Centred Design Thinking, Langley Schools, 22 Oct 2017, p. 34. https://issuu.com/av3rill/docs/applied_design_skills_and_technolog. Accessed 15 April 2022.

PBS News Hour. “Maine Schools Engage Kids with Problem-Solving Challenges,” Youtube, YouTube, 6 May 2013, https://www.youtube.com/watch?v=i17F-b5GG94. Accessed 15 April 2022. 

“The IB Learner Profile.” International Baccalaureate, International Baccalaureate Organization, 2005-2002. https://www.ibo.org/benefits/learner-profile/ Accessed 15 April 2022.

Watson, Luke Cameron. “MYP Design Cycle image.” MYP Design. Mr. Luke Cameron Watson Design MYP ICT, 2022, https://www.designmyp.com/myp-design-cycle. Accessed 15 April 2022.

PICRAT and SAMR

 

Created with MindMup. Please click the image to enlarge, or, access a .pdf version here

In this mindmap, suggestions of how the teacher librarian can introduce and support technology integration are linked in pink. I have tried to use colour to show relationships between examples of passive, interactive, and creative student learning activities (from the PICRAT matrix) and the teacher’s level of technology integration in SAMR and RAT. 

Questions:

  1. How might the teacher librarian, teacher, or staff as a whole measure the school’s success/progress in technology integration learning? 
  2. What incentives could the teacher librarian use to promote staff excitement and engagement with technology integration in the classroom?
References: 

Common Sense Education. “How to Apply the SAMR Model with Ruben Puentedura.” Youtube, YouTube, 12 July 2016, https://www.youtube.com/watch?v=ZQTx2UQQvbU. Accessed 15 April 2022.
 
Kimmons, Royce. “PICRAT for effective technology integration in teaching.” Youtube, YouTube, 29 April 2016, https://www.youtube.com/watch?v=bfvuG620Bto. Accessed 15 April 2022. 

“PICRAT,” EdTechnica, EdTechnica, https://edtechbooks.org/encyclopedia/picrat. Accessed 14 April 2022.

Thursday, April 14, 2022

PICRAT

PICRAT helps teachers assess their technology use in the classroom by classifying student learning as Passive (student learns through passive activities), Interactive (student learns through interactive activities), or Creative (student learns through creative activities), and use of technology as Replacement (of traditional task), Amplifying (improving efficiency or adding new functionality to traditional task using technology, or Transformative (new technology creates a previously impossible learning activity/learning is dependent on having that technology). While I think that PICRAT is a useful model to help teachers evaluate their technology integration in the classroom, it is somewhat complicated, and could be more difficult for the teacher librarian to explain to teachers than, for example, the SAMR model. Some technology-based activities may also overlap within the PICRAT matrix, especially if there are multiple steps involved. I think the PICRAT grid is most valuable when considering how to teach a specific task, skill, or learning outcome. For example, if a teacher comes to the teacher librarian for support with an area of weakness in their curriculum or a specific skill they want the students to learn, the TL could help them consider it through various points on the PICRAT grid, which could help the teacher pinpoint exactly what they want the students to learn or match curricular outcomes and content with relevant technology skills. There are times when a teacher will need students to use technology passively and times where they will need it for creative tasks. I think it is worth highlighting that in the video, “PICRAT for Effective Technology Integration in Teaching,” Royce Kimmons states, “None of the squares on the matrix is necessarily a bad way to teach [...] but a good teacher will continuously re-evaluate their practice and think about ways to improve” (3:33). This seems to be a different view than presented in the image below, from EdTechnica, which labels areas of the matrix “worse” and “better.” This may be an over generalization- many teachers may introduce a learning activity that would fit in the more passive replacement side, but use it to scaffold towards the more creative and transformative side. For me, the key for the teacher librarian to effectively support is to help the teacher be intentional about why they want students to use technology, identify what they want the students to learn, and determine what skills the students will gain with implementing a specific technology-based learning activity.   

 
References:

“Figure 1: The PICRAT Matrix,” EdTechnica, EdTechnica, https://edtechbooks.org/encyclopedia/picrat. Accessed 14 April 2022. 

 

Kimmons, Royce. “PICRAT Matrix.” Royce Kimmons: Understanding the Digital Divide, Royce Kimmons, 2012, http://roycekimmons.com/tools/picrat. Accessed 14 April 2022. 

 

Kimmons, Royce. “PICRAT for effective technology integration in teaching.” Youtube, YouTube, 29 April 2016, https://www.youtube.com/watch?v=bfvuG620Bto. Accessed 14 April 2022. 

 

“PICRAT,” EdTechnica, EdTechnica, https://edtechbooks.org/encyclopedia/picrat. Accessed 14 April 2022.


Tuesday, April 12, 2022

Technology Tools: Questions to Ask

 
 
I used PowerPoint to design this poster using a triadic colour combination. The fonts are Candara (title) and Gill Sans MT (questions/body).

References:

 

 “Color Wheel - Color Theory and Calculator- Canva Colors.” Canva, Canva, 2022, https://www.canva.com/colors/color-wheel/. Accessed 12 April 2022.

 

Perkins, Drew. “15 Questions to Ask about Tech Integration in Your Classroom.” TeachThought, TeachThought University, 10 Mar. 2022, https://www.teachthought.com/technology/using-technology-can/. Accessed 12 April 2022.

SAMR in the Library

Dr. Ruben Puentadura’s SAMR model of using technology in education is a natural fit in the modern library learning commons. According to Anita Brooks Kirkland in “Models for Technology Integration in the Learning Commons,” teacher librarians can "extend their own role as technology coaches in the school” by supporting teacher collaboration around technology and providing essential supports through their knowledge of critical literacy, digital citizenship, plagiarism, and copyright law. Teacher librarians can help teachers use library technology to ensure students learn how to ethically use information and technology for creative learning purposes. How the school library’s technology may be used in the SAMR model depends on what is available at the school and district level. I am fortunate to work in a school where students can access laptops, computers, and green screen technology in the learning commons. These tools, coupled with apps supported by the school district, such as Book Creator and Office 365, offer the teacher librarian many options to work with teachers to enhance learning tasks with the SAMR model. For example, in English Language Arts, students might use Office 365 to collaborate on creating a shared script, film it with their phones using the learning commons’ green screen, edit it on iMovie with the laptops or iPads, and share it to the class on Teams. This task might replace a traditional skit assignment, but still enhances core communication skills and helps students develop technology skills. Overall, teacher librarians can use SAMR to support teachers in helping students represent their learning in a variety of ways while also enhancing essential technology skills across the curriculum. 

What is SAMR?

Substitution- New tech replacing old tech to complete the same task.

Augmentation- New tech enhances the experience of completing the same task

Modification- New tech allows a redesign of parts of the task

Redefinition – New tech allows students and teachers to create new tasks that were unimaginable without the technology

 

Dr. Ruben Puentadura’s SAMR model

Candace, R. "The SAMR Model in 120 Seconds.” YouTube, 30 May 2013,   https://www.youtube.com/watch?v=us0w823KY0g&feature=youtu.be Accessed 12 April 2022.


Kirkland, Anita Brooks. “Models for Technology Integration in the Learning Commons.” Canadian School Libraries Journal, Canadian School Libraries Journal, 10 May 2017, https://journal.canadianschoollibraries.ca/models-for-technology-integration-in-the-learning-commons/. Accessed 12 April 2022.

 

Puentadura, Ruben. “SAMR image.” Canadian School Libraries Journal, Canadian School Libraries Journal, 10 May 2017, https://journal.canadianschoollibraries.ca/models-for-technology-integration-in-the-learning-commons/. Accessed 12 April 2022.


Monday, April 11, 2022

Welcome!

Welcome to my technology learning blog! After retiring my teacher blog when my school district moved to using Office 365 and Teams for sharing and professional connection, I did not think I would use a blog professionally again, but this blog is for sharing my learning in Queen's CONT 996- Teacher Librarian as a Technology Specialist. I am currently a secondary Social Studies teacher, but I am hoping to eventually transition to a teacher librarian position. In this course, I hope you will follow along with me as I develop my technology skills and learn new tools to enhance student learning and inquiry.