I decided to try sketchnoting to define the terms K-3 design thinking, 4-5 design thinking, 6-9 human centred design thinking, tinkering, thinkering, design charette, and makerspace. I found the process playful but would work on organizing the notes more purposefully before starting next time.
In a secondary library learning commons, 6-9 human centred design thinking, tinkering, thinkering, design charette, and makerspace can be supported. The learning commons can provide digital tools like apps, computers, laptops, and ipads to support the designing process, as well as space for students to participate in a design charette and sharing of what they have created. Some secondary schools have dedicated makerspaces that can supplement or help student build on what they are doing the tech labs used as ADST classrooms. The teacher librarian also has a role in helping teachers/school community foster the "habitudes" and design thinking skills necessary for students to successfully participate in this hands-on learning process.

Av3rill: Well laid out and defined. An important additional term: 'Just in Time' learning: skills are taught just prior to using the target tool rather than 'Just in Case' learning where students learn everything about a tool, much of which they will forget by the time they use it!
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